![]() ![]() Setup instructions for use with a specific behavior are described in the behavior-specific subsections in Behaviors in Character Animator. If the video layer is not a Smart Object, Photoshop asks you to convert it. Choose Edit > Transform and choose a specific transformation from the submenu. Design a character using Adobe Photoshop and then animate the imported artwork with Adobe Animate. Choose Edit > Free Transform to use handles in the document window to transform the video. Import your layers from Photoshop in Animate as Animate Layers. 2/ CH computes the mesh automatically by doing contour tracing of your artwork. In the Timeline or Layers panel, select the video layer. I rarely have touched them, apart from attaching child independent layers to their parent. You can drag them around in CH afterwards if you need to adjust them. This document covers the basic layer structure and naming guidelines. 1/ I have never set origins in the artwork file. ![]() Use both the methods as appropriate for your workflows. You can start by auto-rigging in Photoshop or Illustrator and then make more changes and refine movements in Character Animator. If you prefer, you can use the Puppet panel to assemble a puppet from individual layers and identify how layers are controlled using the Behavior tools. Create a puppet from a template To create a puppet from a template PSD or AI file, use the Chloe puppet link in the Start workspace. The following section describes the necessary structure and naming of elements in a Photoshop or Illustrator file for automatic rigging to work. For each selected artwork file, a puppet (named after the artwork’s filename) is created in the Project panel. External inputs give added expression to two-dimensional artwork. For each selected artwork file, a puppet (named after the artwork’s filename) is created in the Project panel. To create a puppet from a PSD or AI file: Choose File > Import (Command/Ctrl+I). The external inputs, such as face tracking, body tracking, audio analysis, mouse clicks, and keypresses, in Character Animator can then control the puppet. Create a puppet in Character Animator from your artwork. Behavior is automatically rigged when a puppet is created from the artwork. When the layers in a Photoshop or Illustrator file are structured and named in a specific way, tags are auto-assigned to the layers for the character features they represent (chest, head, eyes, mouth, and so on). puppet interchange file into CH then update the PSD file used by that. The way you name your layers and groups is very important because Character Animator uses these names to recognize the puppet’s body parts. You can import the PSD file into CH and rerig the puppet, or you can import the.
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